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Post by jordancbrun on Jul 8, 2011 8:28:17 GMT -5
We do not have a large supply of coin. We will honor the banking system as many of the Ohio chapters use. (not sure about Ind. Chi. etc) It may just be in the form of gold bar tags issued in 10 gold incrememnts of something of the like (for large withdrawals). They of course can be turned back in at checkout and credited to your char's bank.
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tux
New Member
Posts: 26
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Post by tux on Jul 8, 2011 13:31:04 GMT -5
I know there are some chapters, such as Dark Reign and Nexus (whatever they're called now), who use other items instead of coin that take on the same value. Dark Reign use little plastic gem stone thingers that are worth 5 silver a piece and larger glass stones that hare worth 5 gold. Nexus used colored tongue depressors/popsicle sticks for a variant on currency, essences of various elemental creatures that were worth something to a mage who ran their library and would trade them for coin/goods, due to the same problems you guys have, not much coin. The coin for Nero is very expensive, and most people know this so they don't have a problem with it in most cases. And the odd treasure can always be turned in and deposited into the banking system just as coin normally would. Another option that i RARELY see used and absolutely love, is RP chits. For modules that it wouldn't make sense to gather treasure from (dream sequences or something of the like, purely roleplay mods, or heck, even IBGAs), assign xp chits that can be turned in in lieu of silver for maxout. I'm sure you guys hav had similar ideas, but i thought i'd throw in my two cents.
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Post by yngvar on Jul 8, 2011 18:35:43 GMT -5
There are all sorts of ways to do money with low amounts of actual coin. When I ran Neridia we did several things.
1) We used professionally printed paper money with texture that couldn't just be duplicated (something I think National frowns on now though I got Joe to OK it back then) there were IG reasons for it and not being part of Evendarr I didn't want to use Evendarr coin, though of course it was accepted for purchases and maxout (the cost of this was a fraction of coins, though coins have a cooler feel).
2) For any monster it didn't make sense to have coin on, rather than giving no loot, something players hate, they carried LCO tags for which we paid bounties. Giant rats were a major monster in the game and we gave tags for rat tails which you could turn in 10 for a silver or something like that. The items varied for each monster type and tougher monsters had items worth larger bounties. It kept the whole thing in game and worked really well.
3) We did a lot of things designed to pull coin back out of the players pockets which made gold worth something and not just for max out. We held auctions for components and items (which came out of what we could put out under the treasure cap) and we made sure the people selling them couldn't just get mugged and the coin be taken.
There are tons of options, different ones can fit the plot and background of each campaign differently.
Matt
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