Post by Flinglecask Digroot on Jul 5, 2012 21:33:30 GMT -5
I've been thinking and talking a lot about LARPs and tabletop games since this last event, and I've realized that many aspects of the game can be plotted on a spectrum of fun<--->ultimate realism. Sometimes things, to be as real as they can be in a fantasy LARP, would happen a certain way, but that way doesn't necessarily produce fun for the players, and in fact might dramatically undermine player fun. The goal in my opinion would be that the balance of decisions across the lifespan of an event would err on the side of fun, even if at a slight cost of ultimate realism.
For me, NPC ambush/skulking encounters are a type that falls too far down the spectrum away from fun for the players. It sure is fun to NPC a group of assassins or magic item thieves--to see the looks on the PCs faces and to pull off a whack and run--but getting steamrolled out of the blue as a PC is not fun. Sure it would happen that way if NERO were real, as what group of assassins or thieves would throw themselves upon the swords of the adventurers. But it isn't a whole lot of fun for the typical PC, I'd venture to say.
Aside from that, there is the matter of NPC efficiency to consider in this fun<--->ultimate realism spectrum. If that group of 2-4 ambush NPCs, instead of skulking around trying to catch a few PCs alone, had confronted larger groups and fought them for all that time, so many more players would have been entertained. Thus, shelving the ambush encounter in favor of more direct attacks can produce more fun for more people.
This same dynamic plays out when considering intelligent bad guys. I have played chapters where they directly confront the town almost every time. Here, they may use guerrilla tactics, hiding for hours and raiding late into the night. This is very real and very scary. But again, it is a matter of NPC efficiency. Those same NPCs could produce so much more fun by directly engaging the PCs over that prolonged period.
This is not to say these tactics should never be used. It should just be a balance. If it were me, I could do without the murderous goblin skulkers and goblin magic item thieves. These seemingly random, non-plot encounters are chewing up room on the ultimate realism end of the spectrum, while not adding a corresponding amount of fun for the average player. By ditching or minimizing those, perhaps room would be made in the calculus for some ambush greater undead.
What do you think about this?
For me, NPC ambush/skulking encounters are a type that falls too far down the spectrum away from fun for the players. It sure is fun to NPC a group of assassins or magic item thieves--to see the looks on the PCs faces and to pull off a whack and run--but getting steamrolled out of the blue as a PC is not fun. Sure it would happen that way if NERO were real, as what group of assassins or thieves would throw themselves upon the swords of the adventurers. But it isn't a whole lot of fun for the typical PC, I'd venture to say.
Aside from that, there is the matter of NPC efficiency to consider in this fun<--->ultimate realism spectrum. If that group of 2-4 ambush NPCs, instead of skulking around trying to catch a few PCs alone, had confronted larger groups and fought them for all that time, so many more players would have been entertained. Thus, shelving the ambush encounter in favor of more direct attacks can produce more fun for more people.
This same dynamic plays out when considering intelligent bad guys. I have played chapters where they directly confront the town almost every time. Here, they may use guerrilla tactics, hiding for hours and raiding late into the night. This is very real and very scary. But again, it is a matter of NPC efficiency. Those same NPCs could produce so much more fun by directly engaging the PCs over that prolonged period.
This is not to say these tactics should never be used. It should just be a balance. If it were me, I could do without the murderous goblin skulkers and goblin magic item thieves. These seemingly random, non-plot encounters are chewing up room on the ultimate realism end of the spectrum, while not adding a corresponding amount of fun for the average player. By ditching or minimizing those, perhaps room would be made in the calculus for some ambush greater undead.
What do you think about this?