renb
Junior Member
meanie
Posts: 64
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Post by renb on Aug 11, 2011 16:26:00 GMT -5
Give me a callb bud 586 871 8087
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Post by Admin on Aug 12, 2011 15:10:29 GMT -5
Since I can't be there for this basic training, I'd make the following suggestions for all new players:
1. Know all your spells. NERO doesn't have as many different spells, but it has more than most casters currently use. Especially at low levels, you have to make the most of every single spell that you cast. Spells like pin, repel, shun, trap undead, and sanctuary can literally be the difference between your whole party living and dying in an encounter. Be ready to use them to maximum effect. You can only do that if you know them all.
2. Fighters, learn to fight! This one seems pretty basic, but no matter how much kendo or fencing or other training you've had, you are only going to get good at NERO style combat by practicing. Practicing blocking is even more important than practicing the damage delivery side of fighting. Break groups in half and have them fight eachother, too. Group fighting is very different than one-on-one fighting. And group fighting is what happens at NERO, so practice it because it's the style you'll be using most often.
3. Spellcasters, mix up your casting! There's more to hitting your target than throwing accuracy. Packets really don't fly through the air all that fast, so if all you do is belt out the incant and throw the packet, they can be pretty easy to dodge. When you do it that way, you accomplish two things. (1) Your target knows when to dodge because he knows you're throwing as soon as you finish the incant, which means you're telegraphing your move. (2) You're risking accidently throwing the packet before the incant is complete, thereby blowing the spell slot. So, mix it up! You don't have to throw the packet immediately. Take advantage of that and you'll be amazed at how much more often you hit your target.
4. Come up with a character concept. The more quirks and backstory bits you give your character, the easier it is to immerse yourself in the game. Play with accents, with the way you talk, the way you walk, etc... Give your character a personal mission or something that you can ask other players about. That way, during down time you have something to talk about. These sorts of things can get you involved in the game so much more quickly.
5. Get involved! Just because you're a new player or a new character doesn't mean you have to take a back seat to the goings on in the chapter. So many of the people in town have so much to share with you if you just give them a chance to do so. So, feel free to talk to people. Some of them might be rude to you (in-game). But some might give you critical information that could let you make a difference on your very first event out.
6. Make a team. Just like in tabletop, teams are key to success in LARP. Bring your friends and then make an identity for your group. A simple matching tabard can give a group an opportunity to stand out as a united band. And when you have a team, you have the chance to practice fighting together. I've seen low-level teams take on modules that groups of high-levels couldn't handle. Why? Because the low-levels had practiced together and learned how to complement eachother as a team. It's critical, and can make all the difference.
7. Reach out to your plot team. Have some ideas? Want some feedback on your team concept or personal background plot? Just send me, Jay, and Jordan an email at nerodetroit@gmail.com and we'll be happy to help you work your character into the dynamic world of the northlands.
-Bill
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renb
Junior Member
meanie
Posts: 64
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Post by renb on Aug 13, 2011 15:59:14 GMT -5
Hey bud when u doing this thing?
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Post by Ceilyn Wemyss on Aug 15, 2011 1:39:09 GMT -5
Bud i guess you had it today but my number is 5866049912. shoot me a call we can set these up again and ill help you out with it
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